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Roblox Optimization (and visual) FFlags v7.3 Forces Direct3D11 (better performance on newer pcs) { "FFlagDebugGraphicsDisableDirect3D11": false, "FFlagDebugGraphicsPreferD3D11": true }Forces Direct3D10 (better performance on older PCs) { "FFlagDebugGraphicsDisableDirect3D11": false, "FFlagDebugGraphicsPreferD3D11": false, "FFlagDebugGraphicsPreferD3D11FL10": true, "FFlagGraphicsEnableD3D10Compute": true }Forces Vulkan (can crash) { "FFlagDebugGraphicsDisableVulkan": false, "FFlagDebugGraphicsDisableVulkan11": false, "FFlagDebugGraphicsPreferVulkan": true, "FFlagRenderVulkanFixMinimizeWindow": true }Forces Metal (only for macOS (?) and should give perf boost?? idk) { "FFlagDebugGraphicsPreferMetal": true }Forces Voxel lightning { "DFFlagDebugRenderForceTechnologyVoxel": true }Disables terrain grass (?) { "FIntFRMMinGrassDistance": 0, "FIntFRMMaxGrassDistance": 0, "FIntRenderGrassDetailStrands": 0, "FIntRenderGrassHeightScaler": 0 }Breaks Voxel shadows (only works w/ voxel lightning) { "DFFlagDebugPauseVoxelizer": true }Makes Roblox at high res. lower quality { "DFFlagDisableDPIScale": false }Disables textures (doesn't give perf boost, only visual) { "FStringPartTexturePackTablePre2022": "{\"glass\":{\"ids\":[\"rbxassetid://7547304948\",\"rbxassetid://7546645118\"],\"color\":[254,254,254,7]}}", "FStringPartTexturePackTable2022": "{\"glass\":{\"ids\":[\"rbxassetid://7547304948\",\"rbxassetid://7546645118\"],\"color\":[254,254,254,7]}}", "FStringTerrainMaterialTablePre2022": "", "FStringTerrainMaterialTable2022": "" }Disables textures and breaks glass (alternative for one above) { "FStringPartTexturePackTablePre2022": "", "FStringPartTexturePackTable2022": "", "FStringTerrainMaterialTablePre2022": "", "FStringTerrainMaterialTable2022": "" }Disables player shadows { "FIntRenderShadowIntensity": 0 }Disables some effects (like sunrays) { "FFlagDisablePostFx": true }Disables antialiasing { "FIntDebugForceMSAASamples": 0 }Makes textures low quality { "DFFlagTextureQualityOverrideEnabled": true, "DFIntTextureQualityOverride": 0 }Lowers model polygons from far { "DFIntCSGLevelOfDetailSwitchingDistance": 0, "DFIntCSGLevelOfDetailSwitchingDistanceL12": 0, "DFIntCSGLevelOfDetailSwitchingDistanceL23": 0, "DFIntCSGLevelOfDetailSwitchingDistanceL34": 0 }Limits light updates { "FIntRenderLocalLightUpdatesMax": 1, "FIntRenderLocalLightUpdatesMin": 1 }Enables gray sky w/ no clouds { "FFlagDebugSkyGray": true }Disables Selfview { "FFlagCoreGuiTypeSelfViewPresent": false }Forces graphics quality to 1 (while being able to change render distance!) { "DFIntDebugFRMQualityLevelOverride": 1 }Enable Hyperthreading { "FFlagRenderCheckThreading": "True" }Removes most textures of other players { "DFIntTextureCompositorActiveJobs": 0 } How to add FFlags to this listPlease do not open an issue, instead make a pull request and add the FFlag to the correct section, with the correct format and below the latest FFlag { "Flag1": "Value", "Flag2" : 23 } |
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